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Joined 2 months ago
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Cake day: February 3rd, 2025

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  • The average PC is an old-ass laptop used by a broke-ass student. Presumably that still is a factor on why CounterStrike, of all things, is Steam’s biggest game.

    It’s because of the high percentage of players from developing countries, countries where high-end electronics aren’t accessible, or countries with weak economies. Russia, Brazil, etc.

    It sure was a factor on why WoW or The Sims were persistent PC hits despite looking way below the expectations of contemporary PC hardware.

    When Sims 4 came out, people upgraded. They cancelled Sims 5 so Sims 4 remains, with largely the same specs. That’s not something consoles can change. WoW is similar, which is why there’s no WoW for PS5.

    The beginning of competent console ports in the Xbox 360 era revolutionized that. Suddenly there was a standard PC controller that had parity to mainstream consoles and a close-enough architecture running games on a reliably stable hardware.

    That’s because Microsoft owns Windows and Xbox, not because Xbox revolutionized gaming. They had the ownership of 2 platforms with significant lock-in. It’s like if Nintendo owned both the Switch and PlayStation (which they almost did lol).

    Sure, there are PC exclusives because they rely on PC-specific controls or are trying to do some tech-demoy stuff or because they’re tiny indies with no money for ports or licensing fees, or because they’re made in a region where consoles aren’t popular or supported or commercially viable.

    So there are 14,000 titles new to Steam in the last year and your conclusion is that they are all either keyboard-only, tech demos, indies, or from a poor nation? Wild. You just said that the Xbox controller opened up a new world over 10 years ago and yet you also believe that these new games just aren’t usable with a controller?


  • With no PS5 the only games that make sense to build for PCs are targeting integrated graphics and lowest-common-denominator CPUs.

    Are we just ignoring all of the PC-exclusive games PS5 players will never get to play? And the games that were PC-exclusive until their success prompted a console port? The PC catalog dwarfs the PS5 catalog by hundreds of modern titles, and thousands if you count retro games. Steam (just one of the PC software distribution platforms) added over 14,000 games in the last year and there are fewer than 3,500 PS5 games in total. I can tell you that “targeting integrated graphics and lowest-common-denominator CPUs” has never really been a priority in the PC space; you can see this trend even before consoles like the SNES existed.

    That’s why PC games in the 2000s used to look like World of Warcraft even though PCs could do Crysis.

    A lot of PCs couldn’t do Crisis. It was a hardware seller because a lot of people significantly upgraded just to play it. Games in the 2000s looked like that because highly-detailed 3D polygonal models used too many resources (mostly CPU at the time). It made more sense, for developer and user, to limit the polygon count for everyone’s sake.

    Even in the modern day, World of Warcraft is an MMO and the textures and other assets are deliberately less detailed to optimize performance, so this isn’t really a fair comparison and doesn’t really demonstrate that consoles prop up the PC market (especially since WoW wasn’t available for consoles during the peak of its success and was also a hardware seller due to that exclusivity). It’s like comparing Plants vs. Zombies and Half-Life 2, or Destiny and Alien: Isolation.












  • I really like Debian. There’s a version of Linux Mint called Linux Mint Debian Edition (LMDE) that I recommend for people new to Linux. My wife has been using it for about 6 months.

    The easiest way to install is by using the live image on a USB drive. I recommend installing Ventoy on the USB first if you like the idea of having a dedicated USB for boot images. Totally not necessary, but can be useful.