• MudMan@fedia.io
    link
    fedilink
    arrow-up
    0
    ·
    6 days ago

    A lot of PCs can’t do a lot of games. That is precisely the point.

    If you look at the Steam hardware survey at any given point in time, mass market GPUs are typically mid-range parts two to three generations old. And even then, those are still the most popular small fractions of a very fragmented market.

    The average PC is an old-ass laptop used by a broke-ass student. Presumably that still is a factor on why CounterStrike, of all things, is Steam’s biggest game. It sure was a factor on why WoW or The Sims were persistent PC hits despite looking way below the expectations of contemporary PC hardware.

    The beginning of competent console ports in the Xbox 360 era revolutionized that. Suddenly there was a standard PC controller that had parity to mainstream consoles and a close-enough architecture running games on a reliably stable hardware. Suddenly you didn’t need to target PC games solely to the minimum common denominator PC, the minimum common denominator was a console that was somewhat above average compared to low-end PCs.

    In that scenario you can just let people with high-end hardware crank up resolution, framerate and easily scalable options while allowing for some downward scaling as well. And if that cuts off some integrated graphics on old laptops… well, consoles will more than make up the slack.

    Sure, there are PC exclusives because they rely on PC-specific controls or are trying to do some tech-demoy stuff or because they’re tiny indies with no money for ports or licensing fees, or because they’re made in a region where consoles aren’t popular or supported or commercially viable.

    But the mainstream segment of gaming we’re discussing here? Consoles made the PC as a competitive, platform-agnostic gaming machine.

    • gonzo-rand19@moist.catsweat.com
      link
      fedilink
      arrow-up
      0
      ·
      6 days ago

      The average PC is an old-ass laptop used by a broke-ass student. Presumably that still is a factor on why CounterStrike, of all things, is Steam’s biggest game.

      It’s because of the high percentage of players from developing countries, countries where high-end electronics aren’t accessible, or countries with weak economies. Russia, Brazil, etc.

      It sure was a factor on why WoW or The Sims were persistent PC hits despite looking way below the expectations of contemporary PC hardware.

      When Sims 4 came out, people upgraded. They cancelled Sims 5 so Sims 4 remains, with largely the same specs. That’s not something consoles can change. WoW is similar, which is why there’s no WoW for PS5.

      The beginning of competent console ports in the Xbox 360 era revolutionized that. Suddenly there was a standard PC controller that had parity to mainstream consoles and a close-enough architecture running games on a reliably stable hardware.

      That’s because Microsoft owns Windows and Xbox, not because Xbox revolutionized gaming. They had the ownership of 2 platforms with significant lock-in. It’s like if Nintendo owned both the Switch and PlayStation (which they almost did lol).

      Sure, there are PC exclusives because they rely on PC-specific controls or are trying to do some tech-demoy stuff or because they’re tiny indies with no money for ports or licensing fees, or because they’re made in a region where consoles aren’t popular or supported or commercially viable.

      So there are 14,000 titles new to Steam in the last year and your conclusion is that they are all either keyboard-only, tech demos, indies, or from a poor nation? Wild. You just said that the Xbox controller opened up a new world over 10 years ago and yet you also believe that these new games just aren’t usable with a controller?

      • MudMan@fedia.io
        link
        fedilink
        arrow-up
        0
        arrow-down
        2
        ·
        6 days ago

        You are all over the place here. I’m not doing quotes, either, it’s an obnoxious way to argue online.

        In no particular order: No, it’s not just developing countries on older hardware (although there ARE significant markets where high end hardware is less popular, and they matter). Microsoft doesn’t own Windows, Valve owns Windows, at least on gaming, as evidenced by the long string of failed attempts from Microsoft to establish their own store on Windows PCs. The standard controller was part of that, but it wasn’t all of it. And yes, most of the 14000 titles on PC are tiny indies that sold next to zero (or actually zero) copies.

        Valve runs steam as a gig economy app, there are very few guardrails and instead very strong algorithmic discoverability management tools. Steam has shovelware for the same reason Google Play has shovelware, Steam is just WAY better at surfacing things specifically to gamers.

        Incidentally, most of these new games support controllers because the newly standardized Xinput just works. Valve has a whole extra controller translation layer because everything else kinda doesn’t and they wanted full compatibility, not just Xbox compatibility because the blood feud between Gaben and Microsoft will never end, I suppose. None of that changes that it was the advent of XInput and Xbox 360 controller compatibility that unlocked direct ports, along with consoles gradually becoming standardized PCs.